Tuesday 13 January 2015

steam discoun with bitcoin

15% Off Any Steam Game at Hyperbundle.com With Cryptocurrency HYPER


Alinamedia.com – a Swedish web development firm currently building a new cryptocurrency exchange platform – has announced the launch of Hyperbundle.com offering 15% off any steam game code .
Run by avid gamers and cryptocurrency enthusiasts Hyperbundle proudly accepts HYPER only for any and all game purchases. HyperBundle is the first webstore made for HYPER only and is a simple and innovative game store where users can purchase Steam game codes and more. As there are no chargebacks and fraud with HYPER, almost zero transaction fees, and instant payments; Hyperbundle pass on these savings direct to customers. Gamers worldwide can order Steam game codes from any IP address they like. Say goodbye to the lengthy and tiresome anti-fraud procedures legacy Steam game code merchants mercilessly put their customers through.
The Hyperbundle team wants gamers worldwide to be able to buy all their games and bundles using the unique cryptocurrency HYPER. In future Hyperbundle will also sell Game bundles, Steam credit, PSN codes, Xbox live subscriptions and more all for HYPER.
Hyperbundle is also reaching out to indy game developers worldwide who wish to have their titles included in future bundles and earn Bitcoin, HYPER or USD from game sales on Hyperbundle.com. As well as having launched Hyperbundle.com, Swedish based Alinamedia will be releasing more information soon about their in-house cryptocurrency exchange platform currently under development that should be released before Christmas.
About HYPER:
HYPER is a low energy cryptocurrency designed for use in online games, MMOs, virtual worlds and more. The currency is currently used in Counter-Strike, Counter-Strike: Global Offensive, Minecraft, Assetto Corsa Racing, StarMade, Rust, Team Fortress 2, and Zandagort – a space-based strategy MMO game where an in-game free market trading platform for HYPER is being currently developed. Players worldwide can earn, spend and win HYPER on a decentralized network of HYPER game servers run by the community.
The HYPER community is currently running a $100 steam game code competition. A 500 HYPER retweet competition, and there are many gaming competitions being run on HYPER servers. More information can be seen on the HYPER wiki at http://hypercrypto.com/wiki
To visit Hyperbundle please go to: http://hyperbundle.com
To buy HYPER with Bitcoin please go to: https://www.bittrex.com/Market/Index?MarketName=BTC-HYPER
Official HYPER Wiki: http://hypercrypto.com/wiki
Official HYPER bitcointalk thread: https://bitcointalk.org/index.php?topic=624651.0
Follow HYPER on twitter: http://twitter.com/hypercrypto
Follow Hyperbundle on twitter: http://twitter.com/hyperbundle
Media Contact: contact@hyperbundle.com

bitcoin newa

We all know that bitcoin is decentralized electronic money that runs on a network that can do all kinds of interesting things. The key question is, what can you do with bitcoin that you can’t do with anything else? What does it mean when bitcoin goes native? Note that the term “native” applied to bitcoin is due to Fred Wilson (a venture capitalist based in New York) and expanded upon by Chris Dixon (another venture capitalist based in San Francisco). 
Wilson writes (in The Bitcoin Hype Cycle): “What’s more interesting is the question of what will lead us onto the slope of enlightenment? I am thinking that we will start to see native applications of Bitcoin. These would be things that simply could not exist without this technology. Donating money to charity with Bitcoin is awesome, and I do it regularly, but it is not a native application of Bitcoin.”
Dixon lists (in Some ideas for native bitcoin apps) five types of native applications: 1) International microfinance, 2) Allocating bandwidth, storage, computing, 3) Marketplaces, 4) Micropayments, 5) Incentivized social software. We will examine each of these and more.
Both of these articles discuss important directions for the potential success of bitcoin. They start to answer the questions I posed at the beginning of this article. While the efficiencies of using bitcoin, for example instead of credit cards are nice, they aren’t the kind of things that are going to cause mainstream adoption. We need to start discussing applications and services that can only exist via bitcoin, primarily via the capabilities of the bitcoin network.
Let’s examine several categories of applications: Micropayments, Peer to peer lending and remittances for the unbanked, asset allocation and sharing, and decentralized security.

Micropayments

Certainly the most discussed “native” application is using bitcoin for micropayments. Proposed as a solution to changing financial fortunes of journalism by Walter Isaacson prior to bitcoin’s existence (or prior to anyone knowing about it), Isaacson wrote in TIME in 2009 about using some, as yet unknown, payment mechanism to pay small amounts for articles. Writing in 2014, Isaacson revisited the concept now pointing to bitcoin as the mechanism that can make these types of small payments practical. I’ve written about micropayments in a prior article as well in “Bitcoin Micropayments a New Enabling Technology”.
Specifically what are micropayments, and how can they be used? If bitcoin micropayments were implemented I could go to a blog and pay authors for their writing. I could go to a site like Vimeo and pay a small fee to see someone’s cool video. Currently for charges less than a dollar, existing payment systems, such as credit cards or PayPal, can’t handle the small charges. They charge too much per transaction and are too heavy weight in their overhead. One would like to be able to pay 5 or 10 cents for small articles or perhaps even to tip someone for a clever tweet. The extremely low overhead and transaction costs of bitcoin make these tiny payments practical.
For a look at the nitty gritty detailed technical basis for bitcoin micropayments see “Rapidly-adjusted (micro)payments to a pre-determined party” in the Contracts section of the Bitcoin wiki.
Another type of micropayment is those occurring inside games and virtual worlds. (Pointed out in Adam Ludwin’s Killer App article) Second Life, in its hey day back in 2006, had many thousands of people building spaces and creating behaviors for sale. They were forced to use the “Linden Dollar” which grew to have an exchange rate with fiat currency and so-called Second Life millionaires were born. One particular Chinese woman became a virtual land baron and a real life US dollar millionaire.